Pictures from GDC China

Pictures from GDC China

It was a successful, action packed time at GDC China for the xaitment team! Meetings with game development studios, dinners and conference events all added up to a very full but exciting 3-day conference, which took place at the beginning of December.


Success at the GDC in San Francisco!

Success at the GDC in San Francisco!

After a very successful GDC in San Francisco the xaitment team came back with exciting news of hundreds of visitors to our xaitment booth, meetings from dawn till dusk and...some great pictures! Here are a few of them, taken just before the start of the GDC. Enjoy!


Traffic with Brains!

Traffic with Brains!

To implement traffic simulations, you need an efficient world representation that tells vehicles everything they need to know about other vehicles, and a street map. It’s as simple as that and yet not as simple as you think. In this short report, you’ll see some of the details behind how AI creates smart traffic.


Part III of Behind the Scenes of xaitControl 3.0

Part III of Behind the Scenes of xaitControl 3.0

xaitment’s development team has been hard at work to bring you the exciting new features of xaitControl 3.0 with cross-platform, live-live debugger. Come by our booth (802) at the GDC in San Francisco to get the first glimpse of all these features and more in person.


Part II of Behind the Scenes of xaitControl 3.0

Part II of Behind the Scenes of xaitControl 3.0

xaitControl 3.0 with a graphical debugger framework for easy cross-platform, live-live debugging will be unveiled for the first time at the GDC in San Francisco.  The new series will allow you to make changes to your finite state machines quickly and easily, and most importantly with no coding involved.


Behind the scenes of xaitControl 3.0

Behind the scenes of xaitControl 3.0

Watch out for the NEW xaitControl 3.0 SDK.

xaitment starts its 3.0 product series with xaitControl 3.0 at GDC 2010. This series features a graphical debugger framework for easy cross-platform, live-live debugging. 



 

Try Our AI Plug-Ins for Unity

Try our Unity Plug-Ins

Download our Unity Plug-Ins for NavMesh creation, pathfinding, movement, character behavior modeling, and game logic.

E3 2012 (June 5-7, 2012)

Meet us at E3 2012! Click the image to set up a meeting.

Here's your chance to see the Unity Plug-Ins for xaitMap and xaitControl in action. Request a meeting today.

BrainPack 2011. Now only 7,500 USD

see more details about our BrainPack designed for you!

Designed for indie developers, BrainPack 2011 gives you all the tools you need to make great game AI.