
Get a first look at xaitControl 3.0 with integrated debugger and see the last steps to release at GDC 2010. Outstanding features in xaitControl 3.0 will be:
In the coming weeks we will show you more details of what you can experience at GDC. The debugger framework is a very important component of xaitment's AI game tools that makes the difference to simple AI engines. You can implement and design your AI.
AI designers and game designers can work with these tools and make changes to finite state machines without coding. They can check and analyze their changes with a graphical debugger, as known from MS Visual Studio and other powerful IDEs.
Learning how to use our tools is intuitive and easy - also for non-programmers. Invoked states are high-lighted or displayed in a chronological action list. Setting breakpoints, adding conditional markers, seeing and editing variables, and updating changed FSMs during runtime makes it easy to tune your system.
Our cross platform, live-live debugger allows you to run your game on a console while you work with the debugger on your PC. You have full control of the behavior of your bots and their decision path while you play your game.
Download our Unity Plug-Ins for NavMesh creation, pathfinding, movement, character behavior modeling, and game logic.
Here's your chance to see the Unity Plug-Ins for xaitMap and xaitControl in action. Request a meeting today.
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