
We are excited to announce that gamsutra's editor-at-large, Leigh Alexander, has just written and published an interview with xaitment's new CEO, Mike Walsh, about their AI software for game and simulation development. The interview covers a range of topics, including xaitMap and xaitControl, the importance of middleware modularity and the promising future of xaitment's product line and game AI in general. Here are a few noteworthy quotes from the interview:
"Within the long console cycle, and amid emerging markets, game developers are increasingly looking at behavior, pathfinding and AI as a new frontier for advancement in games."
"I think we're seeing a really large turn toward AI. In Mike's experience, that extends not just to an increased market for pathfinding solutions -- "the immediate need" for most companies, in Walsh's view -- but for individual character behavior as well as crowd movement."
You can view the entire interview here: http://www.gamasutra.com/view/news/38094/Interview_Xaitments_New_Opportunities_For_AI_Middleware.php.
Enjoy!
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