Part II of Behind the Scenes of xaitControl 3.0

Part II of Behind the Scenes of xaitControl 3.0

xaitControl 3.0 with a graphical debugger framework for easy cross-platform, live-live debugging will be unveiled for the first time at the GDC in San Francisco.  The new series will allow you to make changes to your finite state machines quickly and easily, and most importantly with no coding involved.


xaitment-Generated Traffic Gets the Thumbs Up

xaitment-Generated Traffic Gets the Thumbs Up

xaitment's partnership with Synetic to create realistic and dynamic street and highway traffic for their racing game, Cobra 11: Highway Nights, has received top-notch ratings. In the thorough review of Highway Nights, GameStar magazine emphasized that the "Secret star of Highway Nights is however neither the gun, nor the remotely controlled dynamite drone, but the dense as well as believable, simulated big city traffic."


xaitment to Launch xaitControl 3.0 at GDC 2010

xaitment to Launch xaitControl 3.0 at GDC 2010

Saarbrücken/Quierschied, Germany – February 10, 2010 – xaitment GmbH / xaitment Inc., one of the leading AI game tool providers for the computer games and simulations industries, will be releasing xaitControl 3.0, a graphical modeling AI game tool that now includes an innovative graphical live-live debugger for creating and modeling hierarchical finite state machines, at this year’s Game Developers Conference (GDC) in San Francisco, California (March 9-13). xaitment will be located in the German Pavilion, booth number 802.


Behind the scenes of xaitControl 3.0

Behind the scenes of xaitControl 3.0

Watch out for the NEW xaitControl 3.0 SDK.

xaitment starts its 3.0 product series with xaitControl 3.0 at GDC 2010. This series features a graphical debugger framework for easy cross-platform, live-live debugging. 



 

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