ZDF/3sat Features xaitment in Game Developers Conference Special

ZDF/3sat Features xaitment in Game Developers Conference Special

At the Game Developers Conference (GDC) in San Francisco, the popular German television station ZDF/3sat was on hand to capture all the action. xaitment was not only delighted to see them at our booth at the GDC, but was also honored with an in-depth interview following the conference.


Success at the GDC in San Francisco!

Success at the GDC in San Francisco!

After a very successful GDC in San Francisco the xaitment team came back with exciting news of hundreds of visitors to our xaitment booth, meetings from dawn till dusk and...some great pictures! Here are a few of them, taken just before the start of the GDC. Enjoy!


Traffic with Brains!

Traffic with Brains!

To implement traffic simulations, you need an efficient world representation that tells vehicles everything they need to know about other vehicles, and a street map. It’s as simple as that and yet not as simple as you think. In this short report, you’ll see some of the details behind how AI creates smart traffic.


xaitment Expands in Asia with New Sales VP, Distribution Partner

Saarbrücken/Quierschied, Germany – March 10, 2010 – xaitment GmbH / Inc., the leading AI game tool provider for the computer games and simulations industries, today announced that it has appointed David Brame as VP of Sales for Asia and is partnering with Gamebase as master reseller and customer support provider for xaitment’s AI game tools in South Korea. Brame and Gamebase officially began with xaitment on January 1st and together they will make up the sales force responsible for expanding xaitment’s activities in Asia.


The Ever Increasing Importance of AI in Games

The Ever Increasing Importance of AI in Games

An article on artificial intelligence (AI) in games in the March edition of the International Games Magazine featured an interview with xaitment’s group CEO, Dr. Andreas Gerber. The article is titled AI, Your Foe and Ally, Artificial Intelligence in video games: Challenges and limitations.

“(From IGM 03/10) For decades, computer opponents have annoyed us with predictable and sometimes even absurd actions. Today, however, pixel people are slowly starting to show some unpredictability. Artificial intelligence is making sure that video games become more exciting and find larger audiences.”


Part III of Behind the Scenes of xaitControl 3.0

Part III of Behind the Scenes of xaitControl 3.0

xaitment’s development team has been hard at work to bring you the exciting new features of xaitControl 3.0 with cross-platform, live-live debugger. Come by our booth (802) at the GDC in San Francisco to get the first glimpse of all these features and more in person.



 

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