
xaitment was thrilled to be at this year's gamecom trade fair in Cologne, Germany. At our fully outfitted xaitment stand, we met tons of people interested in seeing first hand what our AI middleware can do for their games.
Thank you to all those who stopped by our booth! It was really great to meet and connect with so many people and we enjoyed the large amount of positive feedback that we got there.
Gamescom in pictures: For all those who want to get a glimpse of what it was like at gamescom, here are a few photos for you. Enjoy!
After a very successful GDC in San Francisco the xaitment team came back with exciting news of hundreds of visitors to our xaitment booth, meetings from dawn till dusk and...some great pictures! Here are a few of them, taken just before the start of the GDC. Enjoy!
To implement traffic simulations, you need an efficient world representation that tells vehicles everything they need to know about other vehicles, and a street map. It’s as simple as that and yet not as simple as you think. In this short report, you’ll see some of the details behind how AI creates smart traffic.
xaitment’s development team has been hard at work to bring you the exciting new features of xaitControl 3.0 with cross-platform, live-live debugger. Come by our booth (802) at the GDC in San Francisco to get the first glimpse of all these features and more in person.
xaitControl 3.0 with a graphical debugger framework for easy cross-platform, live-live debugging will be unveiled for the first time at the GDC in San Francisco. The new series will allow you to make changes to your finite state machines quickly and easily, and most importantly with no coding involved.
Watch out for the NEW xaitControl 3.0 SDK.
xaitment starts its 3.0 product series with xaitControl 3.0 at GDC 2010. This series features a graphical debugger framework for easy cross-platform, live-live debugging.

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