
With 2012 now in full swing, we thought we’d take a look at some trends that could have an impact on game AI this year:
Quiershied, Germany - Jan 11, 2012 - xaitment, the creators of advanced artificial intelligence (AI) software for video game and simulation developers, today announced that it has made its source code available to all current and future US and European customers who license full versions of its AI software modules, xaitMap and xaitControl. The downloadable source code is available at no extra charge for all platforms supported by xaitment: Windows®, Linux®, Xbox360®, and PLAYSTATION®3.
While browsing the interwebs today we stumbled upon this nugget of an article on the convergence of robotics and video game pathfinding and AI. This article does a brilliant job of comparing the similarities and differences between AI as it applies to robotics applications and video games. Here at xaitment we try and take that approach with our own pathfinding product: xaitMap. In the same way this article provides a clearer picture of those similarities and differences, we strive to provide a visual solution to pathfinding with an easy to use graphical user interface. To learn more about xaitMap click here.
To learn more about the convergence of video game pathfinding and robotics continue reading below:
The Students at the MIT Computers Science and Artificial Intelligence Lab (CSAIL) are truly inspiring innovators. Their contributions to the world of Artificial Intelligence are ongoing and many of their greatest achievements are in unifying smart AI software with the right hardware.
Here at xaitment we try to take an approach that results in smarter AI for games but part of what makes this MIT team special is their ability to create machines that respond in both form and function to the AI software that powers their creations.
Today we thought we would look at some of their most promising robots.
We're happy to announce that the new update to xaitControl Creator (3.6.1) now offers a 60x increase in overall performance! This huge performance boost will particularly benefit those working on character behavioral modeling in massive projects that contain hundreds of FSMs (finite state machines). Contact us for more information.
With so many AI solutions on the market right now, and confusion about what might be the right solution for you, we thought we would offer up our own 2011 Holiday Guide of Helpful Hints to consider when purchasing AI software for your game or simulation project(s). Here they are:
Evaluate xaitment's libraries & graphical tools for NavMesh creation, pathfinding, movement, character behavior modeling, and game logic.
If you can't make the show, please contact us for a private demo or request a web-presentation.