
“...AI has to be perfected so that it copies people realistically. AI also has to show emotion, creativity and many other traits. The first signs of this have been provided by the company Xaitment.” wrote GameStar’s Evi Miksch. Going on to describe exactly what xaitment’s AI provides, he detailed, “Computer controlled players receive tasks that they have to solve in the teams. They can communicate with each other and consult with each other in order to follow more complex strategies. Above all, it is not the objective to develop perfect AI, but rather authentic AI. After all, to err is human and that is why the AI from xaitment also makes deliberate mistakes.”
The future of AI in games is important to not only developers but also to players, who will benefit from all the developments in realistic gaming. With this sentiment in mind, the article closes with a vision for the years to come: “Nevertheless, it is still a long and rocky road until we will not be able to tell the difference between people and machines in computer games. One thing is certain, however, that we as gamers can profit from every step in the development of artificial intelligence, however small it may be.”
The complete article (available only in German) can be found in the 02/2010 special issue of GameStar WoW Magazine.
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