
xaitControl for Unity’s new mobile support simplifies the creation of realistic character behaviors and game logic for games running on iOS, Android and the Unity Web Player
xaitment makes it easier and more affordable for Unity users to deploy platform-optimized pathfinding and movement on mobile and browser games.
Design3, a well-known provider of video tutorial content for Unity and other game middleware providers, recently interviewed our CEO Mike Walsh at GDC 2012 about the launch of our new xaitMap for Unity and xaitControl for Unity products.
The interview is not on YouTube yet, but you can view it here: Design3.
Enjoy!
xaitMap and xaitControl for Unity to bring advanced AI to games running on iOS, Android and the Unity Web Player
We're xait'd to announce that we have just been added to Unity's Asia Bootcamp Tour. The tour is headed to 3 cities - Seoul (April 9-10), Tokyo (April 12-13) and Beijing (April 14-15) - over the course of six days.
In addition to recently launching our plug-ins for Unity, we have been hard at work making our full AI software even better. Today we have released xaitControl 3.7 and an upgrade to xaitMap 3.0. To find out all that was included in these new upgrades, head over to our Support Section.
Download our Unity Plug-Ins for NavMesh creation, pathfinding, movement, character behavior modeling, and game logic.
Here's your chance to see the Unity Plug-Ins for xaitMap and xaitControl in action. Request a meeting today.