
While browsing the interwebs today we stumbled upon this nugget of an article on the convergence of robotics and video game pathfinding and AI. This article does a brilliant job of comparing the similarities and differences between AI as it applies to robotics applications and video games. Here at xaitment we try and take that approach with our own pathfinding product: xaitMap. In the same way this article provides a clearer picture of those similarities and differences, we strive to provide a visual solution to pathfinding with an easy to use graphical user interface. To learn more about xaitMap click here.
To learn more about the convergence of video game pathfinding and robotics continue reading below:
We're happy to announce that the new update to xaitControl Creator (3.6.1) now offers a 60x increase in overall performance! This huge performance boost will particularly benefit those working on character behavioral modeling in massive projects that contain hundreds of FSMs (finite state machines). Contact us for more information.
With so many AI solutions on the market right now, and confusion about what might be the right solution for you, we thought we would offer up our own 2011 Holiday Guide of Helpful Hints to consider when purchasing AI software for your game or simulation project(s). Here they are:
Today we have released xaitControl 3.6.
While the library has undergone no changes, xaitControl Creator 3.6.0 now features an all new search window which gives you full access to find every item in your project, and accelerates the development of advanced characters behaviors and game logic tremendously.

Hi all - For your convenience, we have just released an update of xaitMap Libary and Creator. The release includes performance increases, minor changes of the documenation, and several bugfixes. For more details, head over to our Change Log.
Keen to hear more about xaitment's plans for the future, and it's vision for the evolution of AI, Will Freeman, DEVELOP Magazine's editor, caught up with xaitment's new CEO and managing director Mike Walsh. Here is a quote from the interview:
"Let me be a little bit bold here. The sky is really the limit. With AI Right now people are interested in pathfinding, but I think there are so many other applications for AI. What we’re talking about is something that, to my knowledge nobody else in the industry is doing, and that’s character behaviours."
Read the full interview here:
Evaluate xaitment's libraries & graphical tools for NavMesh creation, pathfinding, movement, character behavior modeling, and game logic.
If you can't make the show, please contact us for a private demo or request a web-presentation.