Keen to hear more about xaitment's plans for the future, and it's vision for the evolution of AI, Will Freeman, DEVELOP Magazine's editor, caught up with xaitment's new CEO and managing director Mike Walsh. Here is a quote from the interview:
"Let me be a little bit bold here. The sky is really the limit. With AI Right now people are interested in pathfinding, but I think there are so many other applications for AI. What we’re talking about is something that, to my knowledge nobody else in the industry is doing, and that’s character behaviours."
Read the full interview here:
We are excited to announce that gamsutra's editor-at-large, Leigh Alexander, has just written and published an interview with xaitment's new CEO, Mike Walsh, about their AI software for game and simulation development. The interview covers a range of topics, including xaitMap and xaitControl, the importance of middleware modularity and the promising future of xaitment's product line and game AI in general. Here are a few noteworthy quotes from the interview:
"Within the long console cycle, and amid emerging markets, game developers are increasingly looking at behavior, pathfinding and AI as a new frontier for advancement in games."
"I think we're seeing a really large turn toward AI. In Mike's experience, that extends not just to an increased market for pathfinding solutions -- "the immediate need" for most companies, in Walsh's view -- but for individual character behavior as well as crowd movement."
You can view the entire interview here: http://www.gamasutra.com/view/news/38094/Interview_Xaitments_New_Opportunities_For_AI_Middleware.php.
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