
xaitment’s development team has been hard at work to bring you the exciting new features of xaitControl 3.0 with cross-platform, live-live debugger. Come by our booth (802) at the GDC in San Francisco to get the first glimpse of all these features and more in person.
xaitControl 3.0 with a graphical debugger framework for easy cross-platform, live-live debugging will be unveiled for the first time at the GDC in San Francisco. The new series will allow you to make changes to your finite state machines quickly and easily, and most importantly with no coding involved.
Saarbrücken/Quierschied, Germany – February 10, 2010 – xaitment GmbH / xaitment Inc., one of the leading AI game tool providers for the computer games and simulations industries, will be releasing xaitControl 3.0, a graphical modeling AI game tool that now includes an innovative graphical live-live debugger for creating and modeling hierarchical finite state machines, at this year’s Game Developers Conference (GDC) in San Francisco, California (March 9-13). xaitment will be located in the German Pavilion, booth number 802.
Watch out for the NEW xaitControl 3.0 SDK.
xaitment starts its 3.0 product series with xaitControl 3.0 at GDC 2010. This series features a graphical debugger framework for easy cross-platform, live-live debugging.
Evaluate xaitment's libraries & graphical tools for NavMesh creation, pathfinding, movement, character behavior modeling, and game logic.
If you can't make the show, please contact us for a private demo or request a web-presentation.