
In an exclusive interview with game industry news distributor GamesBizWire, Markus Schneider brings to light xaitment's powerful yet easy-to-use AI game middleware tools. The full interview is featured on GamesBizWire. For a glimpse of the interview, click on the headline above.
Saarbrücken/Quierschied, Germany – January 4, 2011 – xaitment GmbH / Inc., the leading artificial intelligence (AI) game tool provider for the video game and simulations industries, today announced that it has hired Lutz Lezim as its new Finance and Accounting Manager. Lezim joins xaitment with extensive experience in international finance, having previously handled financial matters
Saarbrücken/Quierschied,
Saarbrücken/Quierschied, Germany – August 10, 2010 – xaitment GmbH / Inc., the leading artificial intelligence (AI) game tool provider for the video games and simulations industries, today announced two new licensing agreements with European-based game developers COREPLAY GmbH and Kylotonn Entertainment. xaitment has continued to see growing success throughout Europe and worldwide as an increasing number of game developers look for the best AI middleware to incorporate into their running development pipelines.
At the Game Developers Conference (GDC) in San Francisco, the popular German television station ZDF/3sat was on hand to capture all the action. xaitment was not only delighted to see them at our booth at the GDC, but was also honored with an in-depth interview following the conference.
Saarbrücken/Quierschied, Germany – March 10, 2010 – xaitment GmbH / Inc., the leading AI game tool provider for the computer games and simulations industries, today announced that it has appointed David Brame as VP of Sales for Asia and is partnering with Gamebase as master reseller and customer support provider for xaitment’s AI game tools in South Korea. Brame and Gamebase officially began with xaitment on January 1st and together they will make up the sales force responsible for expanding xaitment’s activities in Asia.
Evaluate xaitment's libraries & graphical tools for NavMesh creation, pathfinding, movement, character behavior modeling, and game logic.
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