Traffic with Brains!

Traffic with Brains!

To implement traffic simulations, you need an efficient world representation that tells vehicles everything they need to know about other vehicles, and a street map. It’s as simple as that and yet not as simple as you think. In this short report, you’ll see some of the details behind how AI creates smart traffic.


xaitment-Generated Traffic Gets the Thumbs Up

xaitment-Generated Traffic Gets the Thumbs Up

xaitment's partnership with Synetic to create realistic and dynamic street and highway traffic for their racing game, Cobra 11: Highway Nights, has received top-notch ratings. In the thorough review of Highway Nights, GameStar magazine emphasized that the "Secret star of Highway Nights is however neither the gun, nor the remotely controlled dynamite drone, but the dense as well as believable, simulated big city traffic."



 

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Evaluate xaitment's libraries & graphical tools for NavMesh creation, pathfinding, movement, character behavior modeling, and game logic.

Meet us @ GDC 2012 (Mar 7- Mar 9, 2012)

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BrainPack 2011. Now only 7,500 USD

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Designed for indie developers, BrainPack 2011 gives you all the tools you need to make great game AI.