2011 AI Buyer's Guide

2011 AI Buyer's Guide

With so many AI solutions on the market right now, and confusion about what might be the right solution for you, we thought we would offer up our own 2011 Holiday Guide of Helpful Hints to consider when purchasing AI software for your game or simulation project(s). Here they are:


xaitment Launches xaitControl 3.6

xaitment Launches xaitControl 3.6

Today we have released xaitControl 3.6.

While the library has undergone no changes, xaitControl Creator 3.6.0 now features an all new search window which gives you full access to find every item in your project, and accelerates the development of advanced characters behaviors and game logic tremendously.


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DEVELOP Interviews Mike Walsh about xaitment and AI

DEVELOP Interviews Mike Walsh about xaitment and AI

Keen to hear more about xaitment's plans for the future, and it's vision for the evolution of AI, Will Freeman, DEVELOP Magazine's editor, caught up with xaitment's new CEO and managing director Mike Walsh. Here is a quote from the interview:


"Let me be a little bit bold here. The sky is really the limit. With AI Right now people are interested in pathfinding, but I think there are so many other applications for AI. What we’re talking about is something that, to my knowledge nobody else in the industry is doing, and that’s character behaviours."


Read the full interview here: http://bit.ly/smvucY


New Updates to xaitMap Available

New Updates to xaitMap Available

We have just made a number of upgrades to xaitMap Library and Creator. For a list of all the great new features and fixes, please head to our public support site.


eSim Games Deploys xaitment AI in Armored Combat Simulation

eSim Games Deploys xaitment AI in Armored Combat Simulation

Quierschied, Germany – Nov. 22, 2011 – xaitment, the creators of advanced artificial intelligence (AI) software for video game and simulation developers, today announced that eSim Games has licensed xaitment’s COTS AI software bundle, BrainPack, to provide more realistic movement and behaviors for the armored vehicles in “Steel Beasts Professional”, eSim’s tactical-level, armored combat training simulation. The deal comes on the eve of one of the military training and simulation market’s biggest shows, I/ITSEC, where xaitment will be exhibiting (Booth 1040).


NEOWIZ GAMES Chooses xaitment for Game AI

NEOWIZ GAMES Chooses xaitment for Game AI

Quierschied, Germany – Nov 03, 2011– xaitment, the creators of advanced artificial intelligence (AI) software for video game and simulation developers, today announced that one of the largest and most successful game developers and publishers in Korea, NEOWIZ GAMES, has signed a new licensing agreement to use xaitment’s pathfinding and movement module, xaitMap, in the development of a new, undisclosed MMO title.



 

Evaluate xaitment AI

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Evaluate xaitment's libraries & graphical tools for NavMesh creation, pathfinding, movement, character behavior modeling, and game logic.

Meet us @ GDC 2012 (Mar 7- Mar 9, 2012)

Click here for a meeting

If you can't make the show, please contact us for a private demo or request a web-presentation.

BrainPack 2011. Now only 7,500 USD

see more details about our BrainPack designed for you!

Designed for indie developers, BrainPack 2011 gives you all the tools you need to make great game AI.