xaitment at the Game Developers Conference 2009

xaitment at the GDC 2009xaitment at the GDC 2009

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Saarbrücken, Germany ? January 23, 2009 – xaitment GmbH, one of the leading AI developers for games and simulations, presents itself and its xaitEngine at this year?s Game Developers Conference in the German pavillion with booth 5428. The GDC takes place on March 23-27, 2009 in the Moscone Center in San Francisco, CA.

?Artificial intelligence is one of the most important aspects of a game, but unfortunately, it is not always considered. Therefore I am delighted that xaitment has the chance to present the fascinating possibilities of AI at the GDC 2009?, said Dr. Andreas Gerber, Group CEO of xaitment GmbH. ?In our opinion, the trend of future AI applications is similar to the trend of graphic engines some years ago. In the beginning, the games industry licensed hardly any external graphic engines; almost every company developed their own technology. By now, it has become standard practice to purchase renowned external technology. And that?s where we see the future of AI.?

The core technology from xaitment – the xaitEngine – is the leading technology for artificial intelligence, especially in the areas of advanced AI, decision-making and behaviors. For those seeking high level AI, the xaitEngine offers highly complex simulated behaviors that exceed comparatively simple, reactive methods. However, the AI modules also include features for the control of game as well as application logic and animation that provide lower level AI options.

You can purchase the entire xaitEngine or choose from multiple stand-alone modules. xaitment supports large and small development teams with cost-effective modules that can easily and efficiently be integrated into an overall AI solution for demo or full product and application projects. In addition, each module comes with an intuitive, graphical interface to ease the learning curve and get teams up-and-running faster with more advanced AI.

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