With this hierarchical, probabilistic Finite State Machine (FSM), you can easily define complex state machines that provide a high degree of unpredictability, and therefore a higher level of realism, to the behavior of your agents. What’s more, user-specified variables, such as attack systems, preconditions, and probabilities can be inherited or individually defined, giving you even more flexibility with, and control of, the gameplay.

Highlights:

  • Describe the behavior of units using graphical modeling (xaitControl Creator) instead of complex code
  • Easy to maintain and change behaviors
  • Each FSM may contain an arbitrary number of fully-functional SubFSMs
  • Multi-platform support for PCs, Playstation®3, Xbox 360™ and Wii™

Screenshots:

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