
The xaitMap Creator and xaitMap Library modules use a unique spatial subdivision technique for creating navigation meshes. By simply entering specifications about the environment and the agents into a NavMesh Generator, the navigation meshes are created automatically. This data is generated in a matter of seconds, enabling you to easily make changes to the game map and to try many different possibilities to improve the gameplay. Once generated, the data can be interpreted by the xaitMove² module, or your own movement module, to help agents intelligently navigate the game world.
Highlights:
| Available Program-Versions | ||||||
| Licence Version | Free TryOut | BrainPack | Full Licence | |||
| Functionality | restricted | full | full | |||
| Systems and Platforms | MS Windows | MS Windows, Linux, Wii™, XBOX 360™, Playstation®3 | MS Windows, Linux, Wii™, XBOX 360™, Playstation®3 | |||
| Restrictions | NavMesh limited to 3000 nodes | none | none | |||
| Validate Period | 3 month Tryout | pitch period | unlimited | |||
| Prize | free | 500€* | ask us | |||
| How to get | Download | Sign up | Call us | |||

Screenshots:
Download the BrainPack SDKs and use them for free in your Demos&Pitches. BrainPack Details
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