Use xaitControl libraries and graphic tools to easily create hierarchical, probabalistic Finite State Machines for game logic and realistic character behaviors.

xaitControl Videos & Screenshots


xaitControl screenshots (please click on the pictures to enlarge them)

You can find all pre-conditions and post-commands of a state machine in one list Use of a hierarchical finite state machine to implement team strategies Finite State Machine of a counter strike bot Add breakpoints for debugging a hierarchical FSM Bind variables, remote function calls (rfc) and events from the game-engine to a FSM Block and unblock transitions while application is running Select an event and change the probabilistic values for the outgoing transitions Define the pre-conditions and post-commands of a transition Modify a FSM and restart instances during runtime of an application Change the probabilistic values at states of a FSM
 

xaitControl overview video

 

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Evaluate xaitment's libraries & graphical tools for NavMesh creation, pathfinding, movement, character behavior modeling, and game logic.

Meet us @ GDC 2012 (Mar 7- Mar 9, 2012)

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If you can't make the show, please contact us for a private demo or request a web-presentation.