xaitMap uses a unique spatial subdivision technique for creating navigation meshes. By simply entering level and character specifications, complete navmeshes are automatically generated, and at unrivaled speeds. Changing the level geometry is easy and can be done at any time. xaitMap also creates NavMeshes from any quality map resolution and polygon count.
| xaitMap 2.6 Full License | ||||||
| Systems and Platforms | MS Windows, Linux, Wii™, XBOX 360™, Playstation®3 | |||||
| xaitMap Features | Arbitrary map size due to sector builds | |||||
| Automatically generates NavMesh datastructures from arbitrary level geometry | ||||||
| xaitMap Creator Features | New Graphical User Interface | |||||
| Project wizard for the guided creation of projects | ||||||
| Optimized workflow using a project system | ||||||
| Path objects (spawnpoints, blockings, non-walkable geometry) allow you to locally modify NavMeshes without reimporting the geometry | ||||||
| Fast NavMesh builds using incremental updates | ||||||
| Efficient handling of large projects using batch-builds | ||||||
| Support for different custom terrain types (such as street, ground, mud, etc.) | ||||||
| Supports spawnpoints and blocked areas as path objects | ||||||
| Support for different character definitions with unique properties (physical height, jump height, fall height) | ||||||
| Native importer for WRL and Maya Binary | ||||||
| Importer for Emergent Lightspeed, Gamebryo and Trinigy Vision files via integration plugins | ||||||
| xaitMap Library Features | Ingame NavMesh builds using the library integration for dynamic level changes | |||||
| Fastest path search | ||||||
| Custom cost & heuristic function allows you to model a broad spectrum of pathfinding behaviors | ||||||
| Memory streaming feature allows you to swap parts of the NavMesh in and out of memory at runtime | ||||||
| Available Program Versions | ||||||
| License Version | Free trial | Full license | ||||
| License Type | Evaluation | Going commercial | ||||
| Functionality | Restricted | Full | ||||
| Systems and Platforms | MS Windows | MS Windows, Linux, XBOX 360™, Playstation®3 - Wii™ on request | ||||
| Restrictions | NavMesh limited to 3000 nodes | None | ||||
| Number of Seats | 1 | 20 | ||||
| Duration | 30 days | Unlimited | ||||
| Free Updates Included | - | During development period | ||||
| Support | Email support | Get a dedicated support engineer assigned to you for fastest response | ||||
| How to Get | Register and download free trial SDKs directly | Purchase license - get SDKs & full support | ||||
| Price | Free | Ask us | ||||
| Select | Download | Contact us | ||||
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