xaitMap for automatic NavMesh generation, intelligent pathfinding and realistic character movement

xaitMap Video & Screenshots


xaitMap screenshots (please click on the pictures to enlarge them)

Generating NavMeshes also for stairs and any kind of 2D/3D level geometry Using a unique, fast and memory saving algorithm for 3D-NavMesh generation Defining blocking geometry by hand Customizing blocking geometry and removing the underlaying NavMesh NavMesh generation with different surface types Large map from an MMOG with multi-level geometry and different walkable and non-walkable surface types Generating NavMeshes also for stairs and any kind of 2D/3D level geometry 3D mulit-level NavMesh generation
 

xaitMap tutorial screenshots (please click on the pictures to enlarge them)

xaitMap tutorial showing different ways (e.g. ray tracer) to smoothen the path xaitMap tutorial demonstrating sector loading xaitMap tutorial  for 3D NavMesh construction Avoiding pre-selected surface types while generating a path Pathfinding can use Nav Meshes with different surface types
 

xaitMap overview video

 
 

Evaluate xaitment AI

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Evaluate xaitment's libraries & graphical tools for NavMesh creation, pathfinding, movement, character behavior modeling, and game logic.

Meet us @ GDC 2012 (Mar 7- Mar 9, 2012)

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If you can't make the show, please contact us for a private demo or request a web-presentation.